99OVR

Guides / Reference

The boss gauntlet

Ten games of one-on-one stand between your six steals and a perfect run. Here is exactly how they are decided, what each OVR can expect, and who is waiting on every rung.

How a run is decided

After your sixth steal, the build plays up to ten games of one-on-one, one boss per rung, always in the same order. Every game is to 11. Win and you climb; lose once and the run is over, recorded as the round you fell in. Clear all ten and the card says so.

Which ten you face depends on your build target. Best Player runs climb the ladder from Boban Marjanović to Michael Jordan. A positional run faces that position’s own ladder. The cast changes but the difficulty never does: every ladder uses the same number for each rung, climbing 55, 60, 65, 70, 75, 80, 84, 87, 90, 93.

Your side of the matchup is the OVR printed on your card and nothing else. Offense, defense, synergies and positional weights all matter, but only through the OVR they produce; the simulation never looks at your six skills again. Boss difficulty is a matchup number on that same scale, not a rating of the real player. Nobody is claiming Dirk Nowitzki was an 80.

The math of one game

Every game starts from the gap: your OVR minus the boss’s difficulty, adjusted by your flaw if you are playing Budget. Three rules then decide it.

  1. Big gaps skip the dice. If the gap, after any flaw penalty, is 12 or more, you win outright. If it is −12 or worse, you lose outright. Outside that window no upset is possible in either direction.
  2. Inside the window, a curve sets the odds. An even gap is a coin flip, and near even each point of OVR is worth roughly eight percentage points. Before the roll, the game adds a seeded nudge to the gap, anywhere from −1.5 to +1.5. That nudge can tilt a close game by about a dozen points either way; it cannot rescue a lopsided one.
  3. A clear edge is protected. If your OVR, before any flaw, is at least 3 above the boss, your chance never drops below 85%. The floor ignores flaws entirely, which matters a great deal once the weakness wheel is involved.

The rolls are seeded by the build itself: the six players you stole, your flaw, the mode and the target. The same build plays the same ten games, roll for roll, which is how a shared build code reproduces your result exactly. In Daily the attempt number is part of the seed too, so rebuilding your official six in a practice run can play out differently.

The scoreline is honest as well. The winner always has 11, and the loser’s total shrinks as the gap grows, with a point or two of noise. An 11–9 loss was a genuine coin flip; an 11–2 loss was decided in the draft. The scoring page has the one-paragraph version of all this.

What your OVR can expect

Put those rules together and the ladder sorts builds with uncomfortable precision. These odds come straight from the current simulation for a run with no flaw, as in Classic and Daily. The final two doors are rounds 9 and 10.

OVRReaches the final two doorsClears all ten
8516%under 1%
8846%3%
9072%10%
9280%22%
9488%43%
9695%71%
9796%75%

The first six rungs are a formality for a serious build. At 92 or better every one of them is an automatic win, and a mid-80s build usually gets through, although Dirk at six already takes a real bite. The gauntlet that decides runs is four games long: rounds 7 to 10, which on the Best Player ladder means Duncan, Kobe, LeBron and Jordan.

96 is the number that matters. It is the lowest OVR that sits 3 clear of Jordan, so the 85% floor covers every rung. Even then a perfect run is not guaranteed: the floor is a minimum you have to beat several games in a row. Builds from 90 to 95 are the ones the ladder was tuned to send to the final two doors; they usually get there. Against LeBron they range from a coin flip at 90 to a solid favorite at 93 and up; against Jordan, a 90 is a clear underdog and a 95 only a modest favorite. Below about 85, the run usually ends somewhere in rounds 6 to 8.

In Daily, the leaderboard sorts by OVR and then by bosses beaten. Two players on the same OVR are separated by these games, so the gauntlet is the tie-breaker even when it isn’t the headline.

Quick and crafty bosses

Some bosses carry one or both of two tags. In Classic and Daily they change nothing. In Budget they are what four flaws aim at: Matador Defense and Left Hand Decorative cost you power against quick bosses, while Tunnel Vision and Scouting Report Victim cost you power against crafty ones.

On the Best Player ladder the quick bosses are Iverson, Kobe and MJ; the crafty ones are Rodman, Duncan, LeBron and MJ. The tag on the last boss matters most, because the final door is the game a contender is most likely to lose. Jordan carries both, so a Best Player build has no safe matchup flaw. The positional ladders split differently, as the tables below show.

The Best Player ladder

RoundBossTitleDifficultyTags
1Boban MarjanovićThe Friendly Giant55—
2JR SmithThe Wild Card60—
3Dennis RodmanThe Menace65Crafty
4Ray AllenThe Assassin70—
5Allen IversonThe Answer75Quick
6Dirk NowitzkiThe Fadeaway80—
7Tim DuncanThe Big Fundamental84Crafty
8Kobe BryantThe Mamba87Quick
9LeBron JamesThe King90Crafty
10Michael JordanHis Airness93Quick, crafty

Round 1: Boban Marjanović, “The Friendly Giant”

A Serbian center and one of the tallest players of his era, Boban Marjanović spent his NBA career as a cult favorite: enormous hands, a gentle sense of humor and remarkably efficient production in the minutes he got with several teams. In the gauntlet he is the doorman. Any build at 67 OVR or better beats him without a roll, and at 43 or below the result is just as automatic in the other direction. If Boban ends your run, the draft did it, not the dice.

Round 2: JR Smith, “The Wild Card”

JR Smith was one of the streakiest shooters of his generation: a Sixth Man of the Year with the Knicks, a champion with Cleveland in 2016 and the Lakers in 2020, and the central figure in a famous end-of-regulation mix-up in Game 1 of the 2018 Finals. On a hot night he could beat anyone. The simulation disagrees: 72 OVR wins outright, and no flaw on the wheel is aimed at him.

Round 3: Dennis Rodman, “The Menace”

Dennis Rodman won five championships, two with the Bad Boys Pistons and three with the late-’90s Bulls, two Defensive Player of the Year awards and seven straight rebounding titles despite giving up size to most of the players he boxed out. He won with anticipation, angles and nuisance, which is why he is the ladder’s first crafty boss. Without a flaw, 77 OVR is enough; with Tunnel Vision you need 6 more points for the same guarantee.

Round 4: Ray Allen, “The Assassin”

Ray Allen retired as the NBA’s career leader in made threes, a record Stephen Curry later broke, and won titles in Boston in 2008 and Miami in 2013. The second came after his corner three in Game 6 of the 2013 Finals forced overtime and saved the Heat’s season. His rung carries no tag, so no matchup flaw touches it. It is also the last rung a build in the low 80s can win without a roll: 82 OVR clears it automatically.

Round 5: Allen Iverson, “The Answer”

Allen Iverson was listed at six feet, won the 2001 MVP, took the 76ers to the Finals that year and led the league in scoring four times. His crossover on Michael Jordan as a rookie is still one of the most replayed dribbles ever. He is the first quick boss, so Matador Defense and Left Hand Decorative begin to cost you here. A build needs 87 to skip the roll, though an 85 still wins about 96% of the time.

Round 6: Dirk Nowitzki, “The Fadeaway”

Dirk Nowitzki played all 21 of his seasons in Dallas, won the 2007 MVP and the 2011 title with Finals MVP, and turned a one-legged fadeaway into a shot the next generation copied. He also proved a seven-footer could live on the perimeter, which reshaped how big men are built. Rung six carries no tag, but it is where the Budget clock starts: Slow Starter lands its second penalty here, and Cardio From 2004 and Fourth-Quarter Tax begin to climb. Automatic at 92.

Round 7: Tim Duncan, “The Big Fundamental”

Tim Duncan won five championships across three decades with San Antonio, plus two MVPs and three Finals MVPs, without ever playing for another team. The bank shot, the footwork and the defensive positioning were so consistent that the nickname became a description. Crafty, and the rung where free wins end: only a build at 96 or better skips the roll. Bricklayer From The Line switches on here and stays on for the rest of the run.

Round 8: Kobe Bryant, “The Mamba”

Kobe Bryant spent 20 seasons with the Lakers, won five titles, the 2008 MVP and two Finals MVPs, and scored 81 points in a game in 2006. His footwork and tough fadeaways were the product of a famously obsessive work ethic. He is quick, and he is the first boss nobody can beat automatically: with OVR capped at 97, the 12-point window is out of reach. Main Character Syndrome starts charging from this rung on.

Round 9: LeBron James, “The King”

LeBron James won four championships with three franchises, four MVPs and four Finals MVPs, and became the NBA’s all-time leading scorer. The chase-down block in Game 7 of the 2016 Finals is the play the game’s loss line refers to. He is the first of the final two doors and is tagged crafty. A build needs 93 to get the 85% floor here; a 90 wins about 50% of the time.

Round 10: Michael Jordan, “His Airness”

Michael Jordan won six championships in two three-peats, six Finals MVPs, five MVPs, ten scoring titles and a Defensive Player of the Year award. The shrug after his sixth three of the first half against Portland in the 1992 Finals is the one in his loss line. He is tagged both quick and crafty, so every matchup flaw on the wheel hits the final door. Only a build at 96 or better gets the floor; a 94 wins about 58% of the time and a 90 about 27%.

The five positional ladders

A positional run swaps the cast, not the difficulty: round 10 is as hard on the center ladder as it is for Best Player. What changes is who you meet and which tags they carry, and in Budget that decides which flaws you can afford. The positional builds guide covers how each target weights your skills.

Point guard ladder

A seminar in reading the floor. Nine of the ten bosses are tagged crafty, from Mark Jackson, a pass-first floor general, all the way to Magic Johnson and the Showtime Lakers. Six are quick as well, from Tony Parker’s drives to Magic himself. In Budget, Tunnel Vision touches nearly every game a point guard plays.

RoundBossTitleTags
1Mark JacksonThe Floor GeneralCrafty
2Kyle LowryThe BulldogCrafty
3Tony ParkerThe BlurQuick, crafty
4Gary PaytonThe GloveQuick
5Jason KiddThe Triple-DoubleCrafty
6Steve NashThe ConductorQuick, crafty
7Chris PaulPoint GodCrafty
8Isiah ThomasThe AssassinQuick, crafty
9Stephen CurryThe RevolutionQuick, crafty
10Magic JohnsonShowtimeQuick, crafty

Shooting guard ladder

It opens with Jamal Crawford’s handle and closes with Jordan, and quickness is the theme: six quick bosses, including the very first. The middle is pure shooting (Klay Thompson, Reggie Miller, Ray Allen) before Iverson, Wade, Harden and Kobe walk you to the last door. Matador Defense is a poor bet here: it costs you power in six of the ten games, including both final doors.

RoundBossTitleTags
1Jamal CrawfordThe ShakeQuick
2Manu GinóbiliThe LeftyCrafty
3Klay ThompsonThe Heater—
4Reggie MillerThe ProvocateurQuick
5Ray AllenThe Assassin—
6Allen IversonThe AnswerQuick
7Dwyane WadeFlashQuick, crafty
8James HardenThe BeardCrafty
9Kobe BryantThe MambaQuick, crafty
10Michael JordanHis AirnessQuick, crafty

Small forward ladder

The two-way ladder. It begins with Trevor Ariza, a long-armed three-and-D role player, and climbs through Pippen, Kawhi Leonard and Julius Erving to Durant, Larry Bird and LeBron. Crafty bosses hold five of the last six rungs, so a forward who can’t see the floor gets found out late.

RoundBossTitleTags
1Trevor ArizaThe Long Arm—
2Andre IguodalaThe Swiss Army KnifeCrafty
3Chris MullinThe Lefty—
4Tracy McGradyThe ProblemQuick
5Scottie PippenThe BlueprintQuick, crafty
6Kawhi LeonardThe ClawCrafty
7Julius ErvingDoctor JQuick
8Kevin DurantThe Slim ReaperCrafty
9Larry BirdLarry LegendCrafty
10LeBron JamesThe KingQuick, crafty

Power forward ladder

From Charles Oakley, the Knicks’ enforcer, to Tim Duncan. It is the most evenly split ladder: four quick bosses, four crafty ones, and Oakley and Karl Malone with neither tag. It is also the only ladder whose final boss isn’t quick, which makes Matador Defense far cheaper here than anywhere else.

RoundBossTitleTags
1Charles OakleyThe Enforcer—
2Blake GriffinThe DetonatorQuick
3Chris WebberThe TechnicianCrafty
4Pau GasolThe CraftsmanCrafty
5Charles BarkleyThe Round MoundQuick
6Dirk NowitzkiThe FadeawayCrafty
7Kevin GarnettThe Big TicketQuick
8Karl MaloneThe Mailman—
9Giannis AntetokounmpoThe Greek FreakQuick
10Tim DuncanThe Big FundamentalCrafty

Center ladder

It runs from Boban to Shaq, with generations of great bigs in between: Sabonis, Mutombo, Embiid, Robinson, Jokić, Russell, then Hakeem’s footwork and Kareem’s skyhook back to back at eight and nine. Shaquille O’Neal is tagged quick, not crafty, so this is the one ladder where Tunnel Vision spares the final door.

RoundBossTitleTags
1Boban MarjanovićThe Friendly Giant—
2Arvydas SabonisThe MaestroCrafty
3Dikembe MutomboMount Mutombo—
4Joel EmbiidThe ProcessCrafty
5David RobinsonThe AdmiralQuick
6Nikola JokićThe JokerCrafty
7Bill RussellThe WinnerQuick
8Hakeem OlajuwonThe DreamCrafty
9Kareem Abdul-JabbarThe CaptainCrafty
10Shaquille O'NealThe DieselQuick