99OVR / Field guide
How to play
Build one hypothetical player from six different players’ strengths. Your job is to read the roster, steal the right skill and see how far the finished build can go.
1. Choose your run
Classic is the easiest place to learn. Pick Normal to see the roster’s box-stat clues, or Ball Knowledge for names only. Then choose Best Player or a position from PG to C. Budget offers the same setup with a spending limit. Daily sets the target for you; a friend’s challenge inherits their settings.
2. Spin, then read the whole roster
Best Player spins a franchise and a decade. The roster represents that franchise’s players from that decade, rather than a single season’s starting five. Positional runs instead spin a decade and show a pool for your chosen position across franchises.
The six rounds always follow the attribute order below. Select one player to supply only that round’s skill. The remaining skills still need other players. Once used, that player cannot be used again in the same run, even if another roster includes them.
- Jumpshot
- Shooting touch and range. Handles help turn that shot into effective shot creation.
- Handles
- Ball control and creating room. A famous scorer is not automatically the best handler on a roster.
- Finishing
- Converting chances near the rim. Athleticism helps that finishing become rim pressure.
- Playmaking
- Creating opportunities and reading the floor. It contributes to offense and directly to OVR.
- Defense
- Stopping opponents. Athleticism supports the build’s defensive score.
- Athleticism
- Physical tools that support rim pressure, defense and the simulation’s fatigue modifier.
3. Spend re-spins deliberately
On the franchise wheel, you get one team re-spin and one decade re-spin for the entire run. A team re-spin keeps the decade; a decade re-spin keeps the franchise. On the current positional wheel, you get one decade re-spin for the entire run. These are shared allowances, not fresh tokens every round.
Read the current attribute before abandoning a rough roster. It may still have a specialist who solves this round. A strong decision and a high absolute rating are different rewards.
4. In Budget, leave money for the finish
Start with $15 in game money. Prices refer to the current skill, not the player’s entire career. The game reserves at least $1 for each remaining pick. After three steals, the weakness wheel gives you a flaw and a refund: Mild +$1, Bad +$2, Brutal +$3 or Career-Threatening +$3.
The refund funds your last three picks, but the flaw can hurt your boss matchups. A larger wallet does not erase that risk. Classic and Daily do not have this weakness wheel.
5. Read the verdict
After the sixth steal, the simulation reveals your OVR, tier, six pick grades, Best Steal, The Reach and the boss result. Grades compare a chosen skill with its roster. OVR combines the six skill values, their interactions and your target’s weights. Six excellent grades do not guarantee an elite OVR.
The gauntlet has ten bosses, with a separate ladder for each position. Matchups are first to 11; the first loss ends the run. Open the game log to inspect each played round and any weakness effects. A seeded simulation makes the same saved build reproducible under the same game rules.
6. Share it or run it back
Use the result’s sharing controls to copy a summary or share the build link; available sharing options depend on your browser. A Classic result can create a Head-to-Head challenge. Run It Back starts a fresh build in regular play. After your official Daily is saved, practice uses that day’s wheel without replacing the official result.
For better builds, pair shooting with handles and finishing with athleticism. For better grades, judge the skill being asked for instead of choosing by scoring average. Keep a versatile player available when a narrower specialist can cover the current round.